Who this is for
Members planning HQ and related building upgrades.
Summary
Recommended levels (least important first). Radar / Warehouse / Trading Center: LV.17
Radar / Warehouse / Trading Center: LV.17
This article lists side buildings and a "good enough" level for each group. The goal is to know when to stop, so resources and builders go to more important buildings.
■ Resource production buildings
Farm / Lumber Mill / Wind Power Plant / Houses / Wanderer Camp: LV.20~24 is enough. Even top spenders rarely push farms past LV.24 — not worth heavy investment.
Why: building output grows slowly, while your main resource income later comes from boxes, events and raiding. Pushing these buildings high costs a lot of builder time for a small share of production.
■ Support buildings
Hospital / Villa / Library: LV.20~26. Hospital is personal; past LV.24, return on time and resources drops sharply.
Players who fight often may push the Hospital a little higher to hold more wounded troops. Development-focused players can stop at the low end of the range.
■ Hero training buildings
Refinery / Training Ground: moderate value. From HQ 30+, hero XP becomes extremely scarce.
Because hero XP is scarce at high HQ, every source of XP has value. Still, do not let these buildings cut into the HQ chain queue.
■ Assembly Square
Assembly Square: recommended LV.25
■ How to use this list
1. Mark which buildings have reached the recommended level and stop upgrading them.
2. Only use a spare builder on buildings below the recommended level when the HQ chain is waiting (short on resources or all main builders busy).
3. After each major update, check whether any building gained new features.
After each game patch, verify numbers in-game (warehouse, lab, hero screens). If something differs, report via Feedback or article comments.
Quick checklist
- Match in-game building levels with the HQ table
- Keep 2–3 builders on HQ / lab / barracks chain
- Pre-calculate wood, food, zent, steel
- Refresh goals after each patch
Updated: 2026-10-03